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Transform(const Transform&)
Transform(const Transform*)
Transform(float a00, float a01, float a10, float a11, float a20, float a21)
void clear()
int identity()
int invertible()
int operator ==(const Transform&)
int operator !=(const Transform&)
Transform& operator =(const Transform&)
void premultiply(const Transform&)
void postmultiply(const Transform&)
void invert()
void translate(float dx, float dy)
void scale(float sx, float sy)
void rotate(float angle)
void skew(float sx, float sy)
void map(float& x, float& y)
void map(float x, float y, float& tx, float& ty)
inline void map(float x, float y, int& tx, int& ty)
void imap(float& tx, float& ty)
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