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~Monitor()
void update(double now, char *result, int len)
inline Monitor* next()
void next(Monitor *next)
Animation* anim()
void anim(Animation *a)
void draw(View *nv, float x, float y)
void size(double size)
void draw_monitor(View *nv, float ymin, float ymax)
int monitor_number()
void delete_monitor_object(Animation *m)
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