void anim(Animation *a) |
Animation* anim() |
void delete_monitor_object(Animation *m) |
void draw(View *nv, float x, float y) |
void draw_monitor(View *nv, float ymin, float ymax) |
Monitor(int mon, Animation *a, double size) |
int monitor_number() |
void next(Monitor *next) |
inline Monitor* next() |
void size(double size) |
void update(double now, char *result, int len) |
~Monitor() |
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