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virtual ~EditorNetModel()
void BoundingBox(BBox&)
int addNode(float cx, float cy)
int addLink(Node*, Node*)
int addAgent(Node*, char*, float, float)
int addAgentLink(Agent*, Agent*)
int saveAsEnam(const char*)
int saveAsNs(const char*)
void setNodeProperty(int, char*, int)
void setAgentProperty(int, char*, int)
void setLinkProperty(int, int, char*, int)
void layout()
void removeLink(Edge *)
void removeNode(Node *)
void removeAgent(Agent *a)
inline EditorNetModel* wobj()
EditorNetModel* wobj_
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(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de